q Malkavian
The Malkavian are a prominent clan. With their unique Lutz Politics and Rachel Madness are two archetypes revolving around the powerful vampires Lutz von Hohenzollern and Rachel Brandywine respectively. On the other hand, Malkavian and their antitribu are also used into two strong weenie constructs: Dementation Bleed and Weenie AUS.
discipline beside the excellent disciplines, plus some really good vampires, they have led to many archetypes.Group 1 Malkavian have the Mind Rape archetype, using Mind Rape to take control of opponents vampires. Malkavian and their antitribu got instead of on group 2 to 5, an evolution right on tracks with the roleplaying game Vampire: the Masquerade. They got back on group 6 with the release of the fifth edition.
disciplines combination, making them the only vampires of the game with as clan disciplines. That got them into other archetypes, like the
Kindred Spirits
played in 99 decks,
typically 7-21 copies
This bleed action is central to the
discipline. It can deliver a bleed of 2 in combination with a 1 pool bloat. Moreover, the bleed can be directed to any Methusalah, not only the prey, offering additional table control.
Lutz von Hohenzollern
played in 94 decks,
typically 1-4 copies
Star of the Malkavian clan, he has a really powerful ability, 4 votes and +2 bleed like many Inner Circle, combined with all clan disciplines plus the useful Voter Captivation.
that gives acces to excellent vote modifiers like
Confusion
played in 87 decks,
typically 4-12 copies
An excellent bleed modifier at no cost, it provides stealth at superior
.
Eyes of Chaos
played in 83 decks,
typically 4-11 copies
A powerful bleed enhancer at no cost, although a bit less efficient than Conditioning.
Zöe
played in 74 decks,
typically 1-2 copies
Superior Telepathic Misdirection for the cheapest price.
at 3 pool is really a bargain. She has access to
Deny
played in 66 decks,
typically 1-6 copies
A good stealth enhancer at superior Trap, for example.
, its inferior ability is seldom used but can still come in handy to get out of a
Madness Network
played in 47 decks,
typically 2-5 copies
A rare effect for this infamous clan card. It enables Malkavians to stay in defence and only bleed at the end of their predator's turn, but it can also be used to act multiple times during the successive turns of other players. I can become a cornerstone of the deck when combined with other tricks, like Homunculus or Reversal of Fortunes.
Uncle George
played in 46 decks,
typically 1-2 copies
5 pool is a good price for the Persia in stealth & bleed constructs.
combination. He is almost always paired with
Muddled Vampire Hunter
played in 45 decks,
typically 1 copy
An excellent ally with good combat abilities at a reasonable price. He can help take down a cumbersome minion or deter an aggressive predator.
Persia, The Beautiful Statue
played in 44 decks,
typically 1 copy
for 5 pool in the group 3, combined with a nice ability.
Apache Jones
played in 41 decks,
typically 1-2 copies
5 pool is a good price for the Uncle George and Persia in stealth & bleed decks.
combination. He is almost always paired with
Maris Streck
played in 40 decks,
typically 2-4 copies
A Justicar with a very powerful ability she can use multiple times during an action. She gets included even in other clans crypts just for her ability and title.
Midget
played in 39 decks,
typically 1-2 copies
3 pool is a low price to pay for the Kaymakli Fragment, which he can fetch with Sibyl's Tongue.
combination. Its Infernal trait is a bummer, but he is still excellent for stealth & bleed decks, where speed matters more than cost. It can also bloat with
Touch of Clarity
played in 39 decks,
typically 1-4 copies
The only card in the game that can counter Deflection: depending on the environment, it can be a powerful device in the arsenal when used sparingly.
bounces like
Victoria
played in 37 decks,
typically 1-2 copies
Superior Madness Network.
for 5 pool gets her included in many crypts, often when or can be used. Moreover, her ability makes for a nice bloat when she's combined with
The Call
played in 37 decks,
typically 2-6 copies
A strong bloat device that can help get vampires out faster, especially at superior
.
Jackie
played in 37 decks,
typically 1-2 copies
The cheapest
of the game at only 3 pool, she gets included in many decks.
Quentin King III
played in 34 decks,
typically 1-2 copies
A Prince for 7 pool with a good disciplines combination. He is group 3, the same group as Maris Streck and is often included alongside her. The fact that he can use The Call and Madman's Quill is also a strong point.
Morel
played in 34 decks,
typically 1-3 copies
All clan disciplines at superior for just 6 pool, this is a bargain.
Stavros
played in 33 decks,
typically 1-3 copies
Although he does not have superior Lutz von Hohenzollern in a political deck, or any political construct, for that matter.
, his superior and title makes him a natural companion to
Gilbert Duane
played in 32 decks,
typically 1-3 copies
A prince for 7 and a very strong disciplines combination. He gets included in many Royalty decks.
Mind Tricks
played in 32 decks,
typically 2-5 copies
+1 stealth for 1 blood: this is expensive. It is included in decks where Deny and Confusion, it can make for a very decent stealth & bleed module using just the discipline.
is not much available. Alongside
Leandro
played in 31 decks,
typically 1-3 copies
A strong Inner Circle with a good ability and Council of Doom archetype.
, a good disciplines combination. He is seen in Malkavian Royalty builds but also in group 2 Inner Circle constructs like the
Tony
played in 28 decks,
typically 1 copy
A good disciplines combination for 6. He can uses bounces, The Call and Madman's Quill, and superior and inferior is enough to be of use in a stealth & bleed deck.
Restructure
played in 28 decks,
typically 1-2 copies
An excellent ally remover at superior Carlton Van Wyk and Ossian, who both become quickly problematic.
. It can get rid of the widespread
Madman's Quill
played in 25 decks,
typically 2-4 copies
A bit pricey but its base effect can be worth it for a lunge. Its superior effect can get really efficient in some decks too.
Unmada
played in 25 decks,
typically 2-4 copies
A strong ability for a Justicar, all for 9 pool. He is often seen in company with Lutz von Hohenzollern.
Ohanna
played in 24 decks,
typically 1 copy
A really cheap 2 pool for
, she gets included in many crypts.