q Malkavian
The Malkavian are a prominent clan. With their unique Lutz Politics and Rachel Madness are two archetypes revolving around the powerful vampires Lutz von Hohenzollern and Rachel Brandywine respectively. On the other hand, Malkavian and their antitribu are also used into two strong weenie constructs: Dementation Bleed and Weenie AUS. The "classic" group 1 and new group 6 Malkavians provide solid bleed decks, Malk' 94 and Malk' 22.
discipline beside the excellent disciplines, plus some really good vampires, they have led to many archetypes.Group 1 Malkavian have the Mind Rape archetype, using Mind Rape to take control of opponents vampires. Malkavian and their antitribu got instead of on group 2 to 5, an evolution right on tracks with the roleplaying game Vampire: the Masquerade. They got back on group 6 with the release of the fifth edition.
disciplines combination, making them the only vampires of the game with as clan disciplines. That got them into other archetypes, like the
Lutz von Hohenzollern
played in 36 decks,
typically 1-3 copies
Star of the Malkavian clan, he has a really powerful ability, 4 votes and +2 bleed like many Inner Circle, combined with all clan disciplines plus the useful Voter Captivation.
that gives acces to excellent vote modifiers like
Andi Liu
played in 26 decks,
typically 1-2 copies
A cheap Prince with great disciplines, she's the most played Malkavian q Prince. Her inferior gives her a spot in multiclan political decks.

Kindred Spirits
played in 25 decks,
typically 9-23 copies
This bleed action is central to the
discipline. It can deliver a bleed of 2 in combination with a 1 pool bloat. Moreover, the bleed can be directed to any Methusalah, not only the prey, offering additional table control.
Confusion
played in 24 decks,
typically 4-13 copies
An excellent bleed modifier at no cost, it provides stealth at superior
.
Eyes of Chaos
played in 24 decks,
typically 4-11 copies
A powerful bleed enhancer at no cost, although a bit less efficient than Conditioning.

Gilbert Duane (G6)
played in 21 decks,
typically 1-2 copies
The "new" (2021) Gilbert quickly made the raking: a decent 7 for all clan disciplines, plus a Baron title, he fits in many Malkavian q decks.

Abraham Mellon
played in 18 decks,
typically 1-4 copies
A solid 8-cap for the top of the chain, the hand size bonus is nothing to scoff at.

Zöe
played in 16 decks,
typically 1-2 copies
Superior Telepathic Misdirection for the cheapest price.
at 3 pool is really a bargain. She has access to
Muddled Vampire Hunter
played in 15 decks,
typically 1 copy
An excellent ally with good combat abilities at a reasonable price. He can help take down a cumbersome minion or deter an aggressive predator.

Deny
played in 16 decks,
typically 2-7 copies
A good stealth enhancer at superior Trap, for example.
, its inferior ability is seldom used but can still come in handy to get out of a
Stavros
played in 14 decks,
typically 1-2 copies
Although he does not have superior Lutz von Hohenzollern in a political deck, or any political construct, for that matter.
, his superior and title makes him a natural companion to
Alexander Silverson
played in 14 decks,
typically 1-2 copies
A solid Prince with all clan disciplines at superior, he sit comfortably on top of the Govern chain. His inferior Presence can be useful in political builds.

Leandro
played in 12 decks,
typically 1-3 copies
An Inner Circle with Council of Doom or The Dark Side of Politics, but can also run his own show.
and an obnoxious ability, he is included in many Inner Circle builds, like
Jason "Son" Newberry
played in 12 decks,
typically 1-2 copies
All clan disciplines at superior, a decent 7 sitting well in the Govern chain, the bleed bonus is really nice.

Evan Klein (G6)
played in 12 decks,
typically 1-2 copies
Ideal low end of the Govern chain, his ability is a nice anti-rush protection.

Mind Tricks
played in 12 decks,
typically 1-4 copies
+1 stealth for 1 blood: this is expensive. It is included in decks where Deny and Confusion, it can make for a very decent stealth & bleed module using just the discipline.
is not much available. Alongside
Touch of Clarity
played in 12 decks,
typically 2-5 copies
The only card in the game that can counter Deflection: depending on the environment, it can be a powerful device in the arsenal when used sparingly.
bounces like
Uncle George
played in 11 decks,
typically 1 copy
5 pool is a good price for the Persia in stealth & bleed decks.
combination. He is almost always paired with
Morel
played in 11 decks,
typically 1-2 copies
All clan disciplines at superior for just 6 pool, this is a bargain.

Victoria
played in 11 decks,
typically 1-3 copies
Superior Madness Network.
for 5 pool gets her included in many crypts, often when or can be used. Moreover, her ability makes for a nice bloat when she's combined with
Midget
played in 10 decks,
typically 1-2 copies
3 pool is a low price to pay for the Kaymakli Fragment, which he can fetch with Sibyl's Tongue.
combination. Its Infernal trait is a bummer, but he is still excellent for stealth & bleed decks, where speed matters more than cost. It can also bloat with
Jackie
played in 10 decks,
typically 1-2 copies
The cheapest
of the game at only 3 pool, she gets included in many decks.
Madness Network
played in 9 decks,
typically 1-4 copies
A rare effect for this infamous clan card. It enables Malkavians to stay in defence and only bleed at the end of their predator's turn, but it can also be used to act multiple times during the successive turns of other players. I can become a cornerstone of the deck when combined with other tricks, like Homunculus or Reversal of Fortunes.

Maris Streck
played in 9 decks,
typically 2-3 copies
A Justicar with a very powerful ability she can use multiple times during an action. She gets included even in other clans crypts just for her ability and title.