q Malkavian

The Malkavian are a prominent clan. With their unique e discipline beside the excellent oa disciplines, plus some really good vampires, they have led to many archetypes. Lutz Politics and Rachel Madness are two archetypes revolving around the powerful vampires Lutz von Hohenzollern and Rachel Brandywine respectively. On the other hand, Malkavian and their antitribu are also used into two strong weenie constructs: Dementation Bleed and Weenie AUS. The "classic" group 1 and new group 6 Malkavians provide solid DO bleed decks, Malk' 94 and Malk' 22.

Group 1 Malkavian have the doa disciplines combination, making them the only vampires of the game with do as clan disciplines. That got them into other archetypes, like the Mind Rape archetype, using Mind Rape to take control of opponents vampires. Malkavian and their antitribu got e instead of d on group 2 to 5, an evolution right on tracks with the roleplaying game Vampire: the Masquerade. They got d back on group 6 with the release of the fifth edition.

Lutz von Hohenzollern

Lutz von Hohenzollern
played in 36 decks, typically 1-3 copies

Star of the Malkavian clan, he has a really powerful ability, 4 votes and +2 bleed like many Inner Circle, combined with all clan disciplines plus the useful R that gives acces to excellent vote modifiers like Voter Captivation.

Andi Liu

Andi Liu
played in 26 decks, typically 1-2 copies

A cheap Prince with great disciplines, she's the most played Malkavian q Prince. Her inferior r gives her a spot in multiclan or political decks.

Kindred Spirits

Kindred Spirits
played in 25 decks, typically 9-23 copies

This bleed action is central to the e discipline. It can deliver a bleed of 2 in combination with a 1 pool bloat. Moreover, the bleed can be directed to any Methusalah, not only the prey, offering additional table control.

Confusion

Confusion
played in 24 decks, typically 4-13 copies

An excellent bleed modifier at no cost, it provides stealth at superior E.

Eyes of Chaos

Eyes of Chaos
played in 24 decks, typically 4-11 copies

A powerful bleed enhancer at no cost, although a bit less efficient than Conditioning.

Gilbert Duane (G6)

Gilbert Duane (G6)
played in 21 decks, typically 1-2 copies

The "new" (2021) Gilbert quickly made the raking: a decent 7 for all clan disciplines, plus a Baron title, he fits in many Malkavian q decks.

Abraham Mellon

Abraham Mellon
played in 18 decks, typically 1-4 copies

A solid 8-cap for the top of the chain, the hand size bonus is nothing to scoff at.

Zöe

Zöe
played in 16 decks, typically 1-2 copies

Superior A at 3 pool is really a bargain. She has access to Telepathic Misdirection for the cheapest price.

Muddled Vampire Hunter

Muddled Vampire Hunter
played in 15 decks, typically 1 copy

An excellent ally with good combat abilities at a reasonable price. He can help take down a cumbersome minion or deter an aggressive predator.

Deny

Deny
played in 16 decks, typically 2-7 copies

A good stealth enhancer at superior E, its inferior ability is seldom used but can still come in handy to get out of a Trap, for example.

Stavros

Stavros
played in 14 decks, typically 1-2 copies

Although he does not have superior E, his superior R and title makes him a natural companion to Lutz von Hohenzollern in a political deck, or any OR political construct, for that matter.

Alexander Silverson

Alexander Silverson
played in 14 decks, typically 1-2 copies

A solid Prince with all clan disciplines at superior, he sit comfortably on top of the Govern chain. His inferior Presence r can be useful in political builds.

Leandro

Leandro
played in 12 decks, typically 1-3 copies

An Inner Circle with OR and an obnoxious ability, he is included in many Inner Circle builds, like Council of Doom or The Dark Side of Politics, but can also run his own show.

Jason

Jason "Son" Newberry
played in 12 decks, typically 1-2 copies

All clan disciplines at superior, a decent 7 sitting well in the Govern chain, the bleed bonus is really nice.

Evan Klein (G6)

Evan Klein (G6)
played in 12 decks, typically 1-2 copies

Ideal low end of the Govern chain, his ability is a nice anti-rush protection.

Mind Tricks

Mind Tricks
played in 12 decks, typically 1-4 copies

+1 stealth for 1 blood: this is expensive. It is included in decks where o is not much available. Alongside Deny and Confusion, it can make for a very decent stealth & bleed module using just the E discipline.

Touch of Clarity

Touch of Clarity
played in 12 decks, typically 2-5 copies

The only card in the game that can counter d bounces like Deflection: depending on the environment, it can be a powerful device in the e arsenal when used sparingly.

Uncle George

Uncle George
played in 11 decks, typically 1 copy

5 pool is a good price for the Eo combination. He is almost always paired with Persia in stealth & bleed decks.

Morel

Morel
played in 11 decks, typically 1-2 copies

All clan disciplines at superior for just 6 pool, this is a bargain.

Victoria

Victoria
played in 11 decks, typically 1-3 copies

Superior A for 5 pool gets her included in many crypts, often when o or c can be used. Moreover, her ability makes for a nice bloat when she's combined with Madness Network.

Midget

Midget
played in 10 decks, typically 1-2 copies

3 pool is a low price to pay for the Eo combination. Its Infernal trait is a bummer, but he is still excellent for stealth & bleed decks, where speed matters more than cost. It can also bloat with Kaymakli Fragment, which he can fetch with Sibyl's Tongue.

Jackie

Jackie
played in 10 decks, typically 1-2 copies

The cheapest E of the game at only 3 pool, she gets included in many e decks.

Madness Network

Madness Network
played in 9 decks, typically 1-4 copies

A rare effect for this infamous clan card. It enables Malkavians to stay in defence and only bleed at the end of their predator's turn, but it can also be used to act multiple times during the successive turns of other players. I can become a cornerstone of the deck when combined with other tricks, like Homunculus or Reversal of Fortunes.

Maris Streck

Maris Streck
played in 9 decks, typically 2-3 copies

A Justicar with a very powerful ability she can use multiple times during an action. She gets included even in other clans crypts just for her ability and title.