Anarch
Anarch took the front of the scene when the new V5 Anarch cards were released in 2021, giving birth to new top-tier archetypes like Gangrel Thing, Platinum Revelation, and Illegal Brawl.
The anarch variation is also a possibility for many archetypes thanks to Anarch Convert.

Bait and Switch
played in 188 decks,
typically 4-7 copies
A relatively recent card released in 2021, it immediately topped the ranking of Anarch cards. A free bounce is something only Redirection and My Enemy's Enemy provided before.

Carfax Abbey
played in 181 decks,
typically 1 copy
A great hunting ground, especially with a Baron around. It is basically two hunting grounds for the cost of one in that case.

Organized Resistance
played in 157 decks,
typically 4-10 copies
Probably the best unlock device of the game. It provides less intercept than Second Tradition: Domain, but it is free so can be played in numbers, and even stacked if one has multiple Barons.

Anarch Railroad
played in 150 decks,
typically 1 copy
A decent source of stealth for a reasonable cost.

Groundfighting
played in 27 decks,
typically 1-3 copies
A very versatile combat utility, it finds it place in many Anarch decks with a combat module. The option to cancel an Immortal Grapple can be a life saver.

Garibaldi-Meucci Museum
played in 146 decks,
typically 1-2 copies
An excellent recursion device, especially when it can be used to fetch a Bait and Switch or a Reckless Agitation every turn. The ability to avoid combat with other Anarchs can also come in handy.

Club Illusion
played in 124 decks,
typically 1-2 copies
A great bleed enhancer, ideal to help with the lunge, even though the blood cost is steep. Combined with cards that help bring some blood back on the vampires, like The Anarch Free Press or Dabbler, it becomes even better.

The Anarch Free Press
played in 110 decks,
typically 1 copy
Combining permanent intercept and the occasional blood bonus for the low cost of 1 pool. A no-brainer for most Anarch decks.

Deep Ecology
played in 108 decks,
typically 3-8 copies
A great defensive reaction for both Gangrel p and Tzimisce k. All three disciplines can be useful in different situations, making it very versatile.

Constant Revolution
played in 86 decks,
typically 1-2 copies
With an effect similar to Smiling Jack, they are even played together for pool damage in decks that have enough block potential to defend it.

Monkey Wrench
played in 82 decks,
typically 1-3 copies
Although costly, it is a good bleed enhancer that requires no discipline. Invaluable in decks that have no access to other bleed enhancers, it can be a decisive tool for a lunge.

Donnybrook
played in 82 decks,
typically 1-5 copies
Cheaper, but more of a gamble than Claws of the Dead, since it cannot be played after strikes are chosen. is useful against permanent intercept like Bowl of Convergence or Mr. Winthrop.

Protection Racket
played in 81 decks,
typically 2-4 copies
A great intercept reaction, useful against Political decks and complementing Organized Resistance beautifully.

Powerbase: Los Angeles
played in 66 decks,
typically 1 copy
A decent rotation enhancer even without anarch cards, it becomes very useful if the unlock effect can be put to good use.

Reckless Agitation
played in 61 decks,
typically 1-5 copies
An excellent vote to deliver pool damage, its effect is stronger than Kine Resources Contested, for a higher blood cost.

Party Out Of Bounds
played in 52 decks,
typically 2-7 copies
Mostly played for its x or Ministry r decks, with Visions of Zapathasura
effect, the intercept can come in handy. Often seen in Ravnos
Revolutionary Council
played in 48 decks,
typically 1-3 copies
Nicknamed the "Death Star" since the first Death Star archetype, it is an unmatched lunge device. With enough minions and votes, there is no limit to the damage one can inflict with this single vote.

The Platinum Protocol
played in 48 decks,
typically 8-16 copies
Mainly used by the Ministry r, but also in some The unnamed decks. An excellent bleed action when the threee disciplines are available. The corruption counter brings can be used by Enchanting Gaze or Revelation of the Serpent.

Anarch Revolt
played in 48 decks,
typically 2-7 copies
A good pool-damage dealer if it can be defended, either with intercept capacities or votes. Ideal if one can rush the prey's Anarch vampires and put them in torpor.

Dust Up
played in 40 decks,
typically 3-12 copies
A versatile strike, especially for Anarch Brujah o. strikes hard, and allows to avoid damage from the opponent, and one can choose one or the other depending on the situation.

Line Brawl
played in 36 decks,
typically 4-9 copies
A great action, mainly for Brujah o, reminiscent of Deep Song. The ability to rush or bleed is very useful, and the pool steal can be useful to keep a low profile or avoid a bounce on the lunge for the last pool damage.

Diversion
played in 35 decks,
typically 5-11 copies
A versatile combat tool for vampires having both
and , the choice between prevention and additional strike is a unique combination: it is unlikely to jam the hand and can help offensively or defensively depending on the situation.
CrimethInc.
played in 33 decks,
typically 2-7 copies
An excellent A&B boost in or . There is no shortage of good Anarch actions that allow it.

Eat the Rich
played in 32 decks,
typically 1-3 copies
A good damaging vote one can use to target a single Methuselah, or wittle down a whole table. It can pass easily when combined with the Edge and some vote modifier like Propaganda of the Deed.

Memory Rift
played in 32 decks,
typically 2-8 copies
A nice stealth modifier that does not jam the hand at
, it becomes even better with , packing some combat defense that makes the action that much less appealing to block.
Open War
played in 31 decks,
typically 1-2 copies
A solid rush device when Barons are available. It is pretty hard to burn for the rest of the table, which will rarely come together to remove it and pay the steep pool cost.

Hell-for-Leather
played in 31 decks,
typically 3-6 copies
Useful both for the defensive dodge-and-strike at
and the unlimited additional at . More rarely used at , although the effect is interesting too.