Presence
is a versatile discipline. It provides a strong bleed, a defensive combat module with Strike: combat ends and good modifiers for votes.

Entrancement
played in 150 decks,
typically 1-3 copies
A versatile action. Included for its dreadful superior Far Mastery.
effect that can steal a powerful ally, its simple bleed action at inferior makes it far more flexible than
Majesty
played in 149 decks,
typically 3-7 copies
The most played combat ends of A&B, both offensively and defensively.
, the unlock effect as superior is an excellent asset and augments
Voter Captivation
played in 102 decks,
typically 3-7 copies
A powerful bloat for vote oriented decks. With enough votes on the table, it can resplenish a vampire easily and make it ready for another Minion Tap and constitues a formidable defense.

Perfect Paragon
played in 72 decks,
typically 1-4 copies
A versatile tool for big capacity vote decks: more votes or a good modifier to help get an action through.

Enchant Kindred
played in 55 decks,
typically 2-8 copies
A weaker version of the popular Govern the Unaligned, it has the same advantages: a good accelerator in the beginning to get more vampires out cheaply, a nice bleed action later on.

Aire of Elation
played in 54 decks,
typically 2-5 copies
The best bleed modifier of Conditioning, except for Toreador t. Still, such a strong bleed modifier is worth it for decks with no access to .
, it is inferior to
Enchanting Gaze
played in 49 decks,
typically 3-6 copies
A great stealth tool, especially when combined with The Platinum Protocol to put som corruption counters down in the first place. It is, of course, a favorite for Ministry r, but some other stars field it too, like The unnamed, Viktor, The Night General or Adana de Sforza.

Revelation of the Serpent
played in 48 decks,
typically 4-11 copies
Often paired with Enchanting Gaze and, of course, The Platinum Protocol for Anarchs, it's a Ministry r favorite on par with Bonding. Any deck can easily include a few of those.

Awe
played in 42 decks,
typically 1-5 copies
A bit more expensive than Bewitching Oration, it gives a better guarantee to be able to get a vote through and its cost can be mitigated if paired with Voter Captivation.

Bewitching Oration
played in 41 decks,
typically 2-4 copies
One of the best vote modifier of the game with 4 votes at no cost at superior
.
Force of Personality
played in 28 decks,
typically 1-4 copies
An interesting strike: combat ends because it can be cycled easily if not needed, and also help some actions to go through occasionally.

Heart of the City
played in 24 decks,
typically 1-2 copies
A solid permanent bleed enhancer. The cost is reasonable, lower than the comparable Pulse of the Canaille.