Presence
is a versatile discipline. It provides a strong bleed, a defensive combat module with Strike: combat ends and good modifiers for votes.
Majesty
played in 404 decks,
typically 3-8 copies
The most played combat ends of A&B, both offensively and defensively.
, the unlock effect as superior is an excellent asset and augments
Entrancement
played in 380 decks,
typically 1-4 copies
A versatile action. Included for its dreadful superior Far Mastery.
effect that can steal a powerful ally, its simple bleed action at inferior makes it far more flexible than
Voter Captivation
played in 288 decks,
typically 3-7 copies
A powerful bloat for vote oriented decks. With enough votes on the table, it can resplenish a vampire easily and make it ready for another Minion Tap and constitues a formidable defense.
Aire of Elation
played in 152 decks,
typically 1-5 copies
The best bleed modifier of Conditioning, except for Toreador t. Still, such a strong bleed modifier is worth it for decks with no access to .
, it is inferior to
Perfect Paragon
played in 145 decks,
typically 1-4 copies
A versatile tool for big capacity vote decks: more votes or a good modifier to help get an action through.
Enchant Kindred
played in 124 decks,
typically 3-8 copies
A weaker version of the popular Govern the Unaligned, it has the same advantages: a good accelerator in the beginning to get more vampires out cheaply, a nice bleed action later on.
Bewitching Oration
played in 121 decks,
typically 2-5 copies
One of the best vote modifier of the game with 4 votes at no cost at superior
.
Awe
played in 106 decks,
typically 1-4 copies
A bit more expensive than Bewitching Oration, it gives a better guarantee to be able to get a vote through and its cost can be mitigated if paired with Voter Captivation.