Protean
is a versatile discipline. It provides decent stealth, solid combat options including aggravated damage, and even a bit of intercept.

Earth Meld
played in 207 decks,
typically 3-10 copies
It is considered the best « combat ends » card of the game. It comes at no cost at inferior
, plus gives an unlock option at superior , still at no cost.
Form of Mist
played in 196 decks,
typically 3-6 copies
An excellent combination of « combat ends » and stealth, one of the most versatile tool of
.
Form of the Bat
played in 140 decks,
typically 2-4 copies
Providing either stealth or intercept depending on the need, you do not get much more versatile than this. A must-have in any
module.
Earth Control
played in 136 decks,
typically 2-5 copies
2 stealth at superior Form of Mist and Form of the Bat, this is almost as stealthy as .
is a strong stealth modifier, totally worth 1 blood. Combined with
Instantaneous Transformation
played in 69 decks,
typically 3-7 copies
A powerful and versatile stealth / unlock combination, the superior
version is of course more desireable.
Claws of the Dead
played in 58 decks,
typically 1-4 copies
Aggravated damage is a serious threat. Used after strikes have been chosen, so never wasted against a dodge or combat ends. The potential maneuver is nice. Wolf Claws is similar, and Anarchs have Donnybrook and Tzimisce Sculpt the Flesh as cheaper, weaker to defenses, options.

Homunculus
played in 46 decks,
typically 1-3 copies
A powerful tool, especially when combined with the cards that allow to act during other players turn: Madness Network and Enkil Cog.

Rapid Change
played in 41 decks,
typically 1-3 copies
Another stealth and « combat ends » combination. The cost of 1 blood is a bit pricey, but it completes the stealth arsenal of Form of Mist, Earth Control, and Form of the Bat.
along
Flesh of Marble
played in 29 decks,
typically 2-7 copies
A good damage prevention card, it can handle heavy damage-dealing modules, even those using additonal strikes, with a single card.

Bear's Skin
played in 14 decks,
typically 3-6 copies
A two beads differential at no cost, and it can protect from a single point of aggravated damage, like what Ivory Bow does. A nice complement to Flesh of Marble when is available.

Form of the Cobra
played in 13 decks,
typically 2-3 copies
Yet another stealth device at superior
, with no cost, and guaranteed not to jam. Its relatively low success is only due to the even stronger options already provides.
Body Flare
played in 10 decks,
typically 1-3 copies
A costly but brutal strike. 2 aggravated damage at any range are pratty hard to get around.