Necromancy
provides a wide range of possibilities, including unique ash heap manipulation effects.

Call of the Hungry Dead
played in 48 decks,
typically 3-6 copies
Played in most Seduction, it can get any action through without even fighting for stealth.
decks, it is an excellent block denial card. Combined with
Spectral Divination
played in 37 decks,
typically 2-5 copies
A very versatile card, although the 1 blood cost is a bit high.

Trochomancy
played in 32 decks,
typically 2-4 copies
Generally inferior to the newer Inevitability of the Void, it's an excellent bleed enhancer, and its effect can be a good deterrent against Ashur Tablets.

Breath of Thanatos
played in 32 decks,
typically 2-5 copies
Although less used than the defensive Spiritual Intervention, the aggravated damage at superior is dreadful, even more so when combined with Target Vitals. If the deck uses wraiths, the card becomes very versatile.

Spiritual Intervention
played in 19 decks,
typically 3-6 copies
An excellent defensive combat card, providing a combat ends effect for no cost at superior
, and still a useful dodge at inferior .
Shambling Hordes
played in 11 decks,
typically 3-15 copies
An excellent ally with solid combat abilities. A bit tricky to play or include in a deck, as it needs an ally or vampire in the ash heap already.