Necromancy
provides a wide range of possibilities, including more than its share of ash heap manipulations.
Call of the Hungry Dead
played in 137 decks,
typically 3-7 copies
Played in most Seduction, it can get any action through without even fighting for stealth.
decks, it is an excellent block denial card. Combined with
Spectral Divination
played in 117 decks,
typically 3-6 copies
A very versatile card, although the 1 blood cost is a bit high.
Spiritual Intervention
played in 65 decks,
typically 3-7 copies
An excellent defensive combat card, providing a combat ends effect for no cost at superior
, and still a useful dodge at inferior .
Shambling Hordes
played in 55 decks,
typically 5-17 copies
An excellent ally with solid combat abilities. A bit tricky to play or include in a deck, as it needs an ally or vampire in the ash heap already.
Trochomancy
played in 36 decks,
typically 1-4 copies
Generally inferior to the newer Inevitability of the Void, it's an excellent bleed enhancer, and its effect can be a good deterrent against Ashur Tablets.
Breath of Thanatos
played in 33 decks,
typically 2-4 copies
Although less used than the defensive Spiritual Intervention, the aggravated damage at superior is dreadful, even more so when combined with Target Vitals. If the deck uses wraiths, the card becomes very versatile.
Chair of Hades
played in 20 decks,
typically 1-2 copies
An excellent ally remover at no cost, it can even be used against low capacity vampires.
Funeral Wake
played in 16 decks,
typically 1-3 copies
A decent wake reaction, it becomes very good in allies-oriented decks once The Unmasking is in play.