f Fortitude

f provides damage prevention and additional actions.

Freak Drive

Freak Drive
played in 148 decks, typically 3-9 copies

By far the most played f card, this is a straight-up A&B enhancer. The 1 blood cost is a bargain, although vampires with access to c can use the cheaper Forced March.

Rolling with the Punches

Rolling with the Punches
played in 58 decks, typically 2-6 copies

The best damage prevention of the game: its inferior version is easy to use and the superior version is efficient against high damage, additional strikes and aggravated damage all the same.

Daring the Dawn

Daring the Dawn
played in 53 decks, typically 1-3 copies

An efficient block denial. It is a good tool to deliver a finishing blow when no good stealth discipline is available, even with such a drawback.

Hidden Strength

Hidden Strength
played in 53 decks, typically 3-6 copies

An excellent damage prevention at inferior f: it is easy to use and will not jam a hand, plus it prevents aggravated and defuses Taste of Vitae as well as Disarm. The optional press at superior f can also come in handy.

Unflinching Persistence

Unflinching Persistence
played in 26 decks, typically 2-6 copies

A good damage prevention at no cost, it is mostly included for its optional maneuver, a great way to provide some range control without risking jamming the hand too much.

Indomitability

Indomitability
played in 25 decks, typically 2-5 copies

A good damage prevention at no cost, easy to use with a useful optional press. Contrary to Hidden Strength, its press can be used even if the opponent inflicts no damage, for example if he uses a maneuver to try to avoid damage.

Skin of Steel

Skin of Steel
played in 98 decks, typically 1-5 copies

Not as proficient as Rolling with the Punches, it is used in decks where f is more common than F.

Superior Mettle

Superior Mettle
played in 19 decks, typically 1-4 copies

A bit less impactful than Rolling with the Punches, it is appreciated by vampires who have only access to inferior Fortitude f, or those expecting multi-rounds combats.

The Kiss of Ra

The Kiss of Ra
played in 16 decks, typically 1-2 copies

A costly modifier, but potentially destructive. Often seen in bleed or vote decks with low stealth.