c Salubri
The Salubri and their antitribu are a rare sight in tournaments. This could change following the Lost Kindred expansion release in 2018. They have unique disciplines, respectively and . For now, they are seen in mainly two archetypes: Saulot Wall, a wall deck featuring Saulot, The Wanderer, and Spirit Marionette, using and the eponymous Spirit Marionette.
Repulsion
played in 33 decks,
typically 1-4 copies
A good stealth modifier that can become permanent. An excellent way for Salubri to bump up their game as they do not have access to many other stealth enhancer given their clan disciplines.
Spirit Marionette
played in 29 decks,
typically 4-11 copies
An iconic card of the an archetype of its own. Stealing an opponent minion is always good, the central issue is to abuse, cripple or destroy it afterwards.
discipline, it has brought up
Gift of Sleep
played in 25 decks,
typically 1-4 copies
A second stealth enhancer, still at no cost, a good card for
.
Saulot, The Wanderer
played in 23 decks,
typically 3-5 copies
Star of the Salubri clan, Saulot has both
and at superior, along a nice set of disciplines. His abilities are also impressive.
Renewed Vigor
played in 22 decks,
typically 3-7 copies
Bringing back any big capacity vampire to full capacity is a good way to bloat, but also a useful bargaining chip to barter for big favors or even a game-changer. This is the only card of the game allowing this along Giant's Blood.
Anesthetic Touch
played in 20 decks,
typically 3-9 copies
An excellent combat ends at superior Immortal Grapple.
, it is a bit weak at inferior . The fact that it's still a hand strike makes it a good counter to
Sense Death
played in 18 decks,
typically 1-5 copies
An excellent rush action, with high maneuverability and a most desirable +1 stealth. It is even played in some Deep Song.
decks as a stealthy alternative to
Neutral Guard
played in 13 decks,
typically 2-6 copies
A good block denial at superior Saulot, The Wanderer.
for a big capacity vampire like