c Salubri

New V5 Salubri have dfa as clan disciplines. They have only a few tournament victories yet, mainly using variants of the Salubri Powerbleed archetype.

The legacy Salubri and Salubri Antitribu have differnt disciplines and archetypes, check them out on the Salubri (Legacy) and Salubri Antitribu pages.

Saulot, The Wanderer

Saulot, The Wanderer
played in 7 decks, typically 4-5 copies

Given he has all the necessary disciplines, Saulot stays the best star for the clan in its V5 iteration. His abilities are all very useful.

Abaddon

Abaddon
played in 6 decks, typically 2-3 copies

His permanent maneuver and press makes him the best leader for the clan in most configurations. Even when combat is not the focus, it is useful defensively.

Ilonka

Ilonka
played in 6 decks, typically 1-2 copies

With her 7 capacity, she sits very well in the Govern chain, and she has all clan disciplines at superior.

Malachi

Malachi
played in 6 decks, typically 1-2 copies

All clan disciplines at superior for 6 capacity, solid value and place in the Govern chain.

Sight Beyond Sight

Sight Beyond Sight
played in 6 decks, typically 1 copy

A great permanent intercept boost at no cost, a no brainer.

Feast of the Soul's Secrets

Feast of the Soul's Secrets
played in 6 decks, typically 3-9 copies

A strong bleed card, maybe even better than Govern. Both can even be played alongside, using Freak Drive for a faster influnce.

Forced Confessional

Forced Confessional
played in 6 decks, typically 3-7 copies

A super block denial device, that can be combined with Seduction.

Saulot's Avenging Fist

Saulot's Avenging Fist
played in 4 decks, typically 1-2 copies

A great archetype, providing both a permanent rush and increased strength. Well worth the cost.

Saulot's Guiding Wisdom

Saulot's Guiding Wisdom
played in 4 decks, typically 1-2 copies

Multiple interesting possibilities against votes and combats for a cheap 1 pool.

Touch of Valeren

Touch of Valeren
played in 4 decks, typically 2-6 copies

A strong prevention, comparable and maybe even better than Rolling with the Punches.

Seraphina

Seraphina
played in 4 decks, typically 1-2 copies

An interesting potential leader for the clan, although less successful than for now.

Unleashing the Bestial Soul

Unleashing the Bestial Soul
played in 4 decks, typically 3-7 copies

An interesting modifier, that makes bouncing bleeds with something like Deflection much more difficult. It makes for a great lunge device.