Protean Barons

Highlights

This is a multiclan relying on Anarch Barons and the great Protean j discipline.

Barons allow for great defense with Bait and Switch and Organized Resistance, while Protean j is maybe the most versatile discipline in the game, with stealth like Earth Control and combat both defensive with Earth Meld and offensive with Donnybrook.

Putting both together with a few Anarch cards like Club Illusion and Monkey Wrench to improve bleed, or The Anarch Free Press and Protection Racket to improve intercept, one gets a versatile toolbox.

Since the deck recoups pool with Villein, to influence more barons, and creates additional minions with Childe of the Revolution, who also get Protean j thanks to the master discipline Protean. As the game progresses, the swarms only grows, bleeding and defending

The prey can be ousted with pure bleed, but there are also a couple of alternative options just in case, with Constant Revolution, Eat The Rich and Revolutionary Council.

Tips & Tricks

Dark Influences is a bit expensive, but can have even more impact than an Direct Intervention: preventing a certain card for a whole turn can be game changing.

The Erciyes Fragments is a very good inclusion here: given the spread of disciplines among the barons, they can play almost any card.

Card flow can be problematic, so Heart Of Nizchetus and Powerbase: Los Angeles are included to help with that.

Because of the Childe of the Revolution swarm and all the Earth Meld, the deck can function a bit like a "tap and bleed", aiming at exhausting the prey's wake and unlock defenses. That makes Anarch Troublemaker a nice inclusion for a lunge.

Variants

This deck is inspired by Simo Tiippana's deck with some adaptations. The Uncoiling should probably have stayed in the list, for example.

The Death Star variant played by Tommi Hakomaa uses Ashur Tablets, includes some Form Of Mist for more stealth, and focuses more on Revolutionary Council as a lunge device.

The Rush variant forgoes the Childe of the Revolution swarm to instead include Bum's Rush and Open War as well as a more aggressive combat module, for a very different toolbox, see Diego Rodrigues' deck for example, an idea credited to Bram van Stappen.

This is somehow close to the Gangrel Thing archetype, with less intercept capabilities but more votes.