f provides damage prevention and additional actions.
played in 401 decks, typically 1-13 copies
By far the most played f card, this is a straight-up A&B enhancer. The 1 blood cost is a bargain, although vampires with access to c can use the cheaper Forced March.
Rolling with the Punches
played in 207 decks, typically 2-5 copies
The best damage prevention of the game: its inferior version is easy to use and the superior version is efficient against high damage, additional strikes and aggravated damage all the same.
Daring the Dawn
played in 191 decks, typically 1-4 copies
An efficient block denial. It is a nice tool to deliver a finishing blow when no good stealth discipline is available.
played in 145 decks, typically 2-6 copies
An excellent damage prevention at inferior f: it is easy to use and will not jam a hand, plus it prevents aggravated and defuses Taste of Vitae as well as Disarm. The optional press at superior F can also be useful.
played in 109 decks, typically 2-6 copies
A good damage prevention at no cost, easy to use with a useful optional press. Contrary to Hidden Strength, its press can be used even if the opponent inflicts no damage, for example if he uses a maneuver to try to avoid bruise.
Skin of Steel
played in 98 decks, typically 1-5 copies
Not as proficient as Rolling with the Punches, it is used in constructs where f is more common than F.
played in 92 decks, typically 1-5 copies
High damage prevention at no cost, it is efficient against light combat modules using Weighted Walking Stick or Carrion Crows. However, it is useless against additional strikes and aggravated damage.
The Kiss of Ra
played in 92 decks, typically 1-2 copies
A costly modifier, but potentially destructive. Often seen in bleed or vote decks with low stealth.