ø Oblivion

ø provides good stealth, wraith allies, and tactical combat options. As it is still a new disciplines, there are no statistics for it yet.

Arms of Ahriman

Arms of Ahriman
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A versatile combat card that can be used for a bit of defense at superior Ø.

Consign to Oblivion

Consign to Oblivion
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An interesting modifier making bounces like Deflection more expensive, and unlocks like Organized Resistance an unappealing gamble. It is expensive though.

Pass Through Shadow

Pass Through Shadow
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A super combat ends that also provides some stealth later at superior Ø.

Shroud of Decay

Shroud of Decay
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An interesting pool damage device. At superior Ø, it's like a bleed that cannot be bounced.

Shadow Cast

Shadow Cast
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A base stealth tool for ø, it can be played in numbers because the superior effect can be used to avoid jamming the hand.

Shadow Cloak

Shadow Cloak
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The other shadow stealth, even easier to cycle, although the remanent effect is a bit weaker.

Shadow Sentinel

Shadow Sentinel
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A great wake, that can even be used on allies.

Spectral Servitor

Spectral Servitor
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A nice low-key servitor, reminiscent of the old Nocturn, but a step above. He can bleed or defend and, if he is useful, he can even be kept.

Stygian Shroud

Stygian Shroud
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A clean block denial, that is always very strong.

Touch of Oblivion

Touch of Oblivion
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An expensive but scary strike. Both levels can be interesting depending on the situation.

Truth in Darkness

Truth in Darkness
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A decent intercept card, especially for Lasombra w since they do not have access to Auspex a.

Where the Veil Thins

Where the Veil Thins
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A nice stealth modifier, especially against allies.