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u Tremere

The Tremere and their antitribu have access to the unique and versatile t discipline. Alongside d and a, it makes for a powerful combination, used in many successful archetypes:

Mirror Walk

Mirror Walk
played in 156 decks, typically 2-8 copies

A good stealth enhancer, the only one available with the clan disciplines. Its combat avoidance effect at superior T can come in handy.

Magic of the Smith

Magic of the Smith
played in 141 decks, typically 2-5 copies

A rare effect in the game, the ability to fetch any equipment in the library is very strong. The +3 stealth bonus at superior T makes it very hard to block. Some decks use T for this card only.

Keith Moody

Keith Moody
played in 124 decks, typically 1-2 copies

The cheapest D pool can buy, he is played in many decks.

Theft of Vitae

Theft of Vitae
played in 86 decks, typically 5-11 copies

An excellent combat card: as it steals blood there is no damage to prevent, and at the end of the round it is a 4 blood difference between the two vampires, at no cost.

Nephandus

Nephandus
played in 77 decks, typically 2-12 copies

An excellent ally: not so expensive, not unique so many of them can be into play, they strike 1R with a press and prevent one damage per strike, so this means they do not lose any life against a vampire that does not play any combat card. They gave birth to the archetype.

Ponticulus

Ponticulus
played in 73 decks, typically 1 copy

A good ally at a cheap price: he is quite the defender and very resilient as aggravated damage is required to kill him.

Rutor's Hand

Rutor's Hand
played in 73 decks, typically 1-3 copies

An expensive but powerful device to augment A&B. Its cost did not prevent it to be played in many t decks, if only as an option.

Antonio d'Erlette

Antonio d'Erlette
played in 69 decks, typically 2-5 copies

Second pillar of the archetype, his capacity is exceptionnal. Being able to put some allies into play without even taking an action that could be blocked is a definitive edge.

Arcane Library

Arcane Library
played in 63 decks, typically 1-2 copies

A good bloat device at a decent price. Few clans have access to this kind of location, but it generates a pool per turn so it is quickly profitable.

Mistress Fanchon

Mistress Fanchon
played in 63 decks, typically 1-3 copies

An Inner Circle with the classical 4 votes and +2 bleed bonus, she also has a unique ability to fetch the card she wants. Moreover, her DO disciplines combination, alongside TV, is powerful in many decks.

Apportation

Apportation
played in 61 decks, typically 5-10 copies

A very versatile combat device: maneuver or press at no cost is a great tool.

Carna, the Princess Witch

Carna, the Princess Witch
played in 60 decks, typically 1-4 copies

A star among the Tremere, her +1 intercept an good disciplines for a decent cost makes her a favorite in many decks.

Tupdog

Tupdog
played in 57 decks, typically 2-16 copies

An infamous rush device, only available as an offensive tool for Tremere antitribu. They gave birth to the archetype.

Saiz

Saiz
played in 58 decks, typically 1 copy

A good disciplines combination for only 3 pool, plus he is in the group 3 so he can be included in many crypts.

Ember Wright

Ember Wright
played in 52 decks, typically 1 copy

Yet another da for 3, included in many crypts for the same reason as Saiz: she's cheap and has good disciplines.

Rego Motum

Rego Motum
played in 51 decks, typically 1-5 copies

A very decent damage prevention card, even if not as powerful as f Rolling With the Punches, it is the only damage prevention available to the Tremere.