u Tremere
The Tremere and their antitribu have access to the unique and versatile
discipline. Alongside and , it makes for a powerful combination, used in many successful archetypes:- The Princess Toolbox, a toolbox using all three clan disciplines .
- Mistress, an Inner Circle build using Mistress Fanchon.
- The Tupdogs & Nephandus, using Antonio d'Erlette to put multiple Nephandus into play and Tupdogs to dispose of the opponents minions.
- The Goratrix High Tower, a wall using Goratrix and its superior as star.
- , a toolbox archetype which uses Tremere with Lord Tremere, Mistress Fanchon and Malgorzata. and powerful abilities, like
Mirror Walk
played in 156 decks,
typically 2-8 copies
A good stealth enhancer, the only one available with the clan disciplines. Its combat avoidance effect at superior
can come in handy.
Magic of the Smith
played in 141 decks,
typically 2-5 copies
A rare effect in the game, the ability to fetch any equipment in the library is very strong. The +3 stealth bonus at superior
makes it very hard to block. Some decks use for this card only.
Keith Moody
played in 124 decks,
typically 1-2 copies
The cheapest
pool can buy, he is played in many decks.
Theft of Vitae
played in 86 decks,
typically 5-11 copies
An excellent combat card: as it steals blood there is no damage to prevent, and at the end of the round it is a 4 blood difference between the two vampires, at no cost.
Nephandus
played in 77 decks,
typically 2-12 copies
An excellent ally: not so expensive, not unique so many of them can be into play, they strike 1R with a press and prevent one damage per strike, so this means they do not lose any life against a vampire that does not play any combat card. They gave birth to the archetype.
Ponticulus
played in 73 decks,
typically 1 copy
A good ally at a cheap price: he is quite the defender and very resilient as aggravated damage is required to kill him.
Rutor's Hand
played in 73 decks,
typically 1-3 copies
An expensive but powerful device to augment A&B. Its cost did not prevent it to be played in many decks, if only as an option.
Antonio d'Erlette
played in 69 decks,
typically 2-5 copies
Second pillar of the archetype, his capacity is exceptionnal. Being able to put some allies into play without even taking an action that could be blocked is a definitive edge.
Arcane Library
played in 63 decks,
typically 1-2 copies
A good bloat device at a decent price. Few clans have access to this kind of location, but it generates a pool per turn so it is quickly profitable.
Mistress Fanchon
played in 63 decks,
typically 1-3 copies
An Inner Circle with the classical 4 votes and +2 bleed bonus, she also has a unique ability to fetch the card she wants. Moreover, her
disciplines combination, alongside , is powerful in many decks.
Apportation
played in 61 decks,
typically 5-10 copies
A very versatile combat device: maneuver or press at no cost is a great tool.
Carna, the Princess Witch
played in 60 decks,
typically 1-4 copies
A star among the Tremere, her +1 intercept an good disciplines for a decent cost makes her a favorite in many decks.
Tupdog
played in 57 decks,
typically 2-16 copies
An infamous rush device, only available as an offensive tool for Tremere antitribu. They gave birth to the Tupdogs & Nephandus archetype.
Saiz
played in 58 decks,
typically 1 copy
A good disciplines combination for only 3 pool, plus he is in the group 3 so he can be included in many crypts.
Ember Wright
played in 52 decks,
typically 1 copy
Yet another Saiz: she's cheap and has good disciplines.
for 3, included in many crypts for the same reason as
Rego Motum
played in 51 decks,
typically 1-5 copies
A very decent damage prevention card, even if not as powerful as Rolling With the Punches, it is the only damage prevention available to the Tremere.