y Hecata
The Hecata are V5's Clan of Death, uniting the old necromantic lines under one banner around Oblivion and their signature corpses. They field cheap, expendable undead allies, recycle them from the ash heap, and grind the prey down with a resilient bleed-and-swarm game.
Competitively, they mostly field allies-based constructs, like Hecata Swarm.
Parijat, the Dark Oracle
played in 19 decks,
typically 1-2 copies
All clan disciplines plus superior : she find a place in-clan as well as paired with Lasombra w.
Lenelle, Mambo of Birmingham
played in 14 decks,
typically 1-2 copies
A mid-range 6-cap, her stealth action is a rare unique recursion ability.
Mora, the Death Seer
played in 13 decks,
typically 1-3 copies
A +1 bleed on a 7-cap frame all clan disciplines at superior, what's not to like?
Tommaso Sforza
played in 13 decks,
typically 1-2 copies
All clan disciplines at superior, plus his ability is awesome in allies decks: the clan specialty.
Hel-Blá
played in 4 decks,
typically 1-3 copies
The clan's heavyweight at 9 capacity, his unique ability to resurrect allies opens interesting combinations.
Family Gathering
played in 14 decks,
typically 4-7 copies
A trifle that digs the crypt for the next clan vampire, excellent beads economy and good fuel for a swarm.
Cappadocian Crypt
played in 13 decks,
typically 1-2 copies
A free blood every turn, like a second Hunting Ground. Note the blood needs not go on the acting vampire.
Powerbase: Munich
played in 13 decks,
typically 1 copy
Flexible economy that shuttles a blood between pool and an vampire each turn, like a generalized Blood Doll.
Aggressive Corpse
played in 11 decks,
typically 4-10 copies
The workhorse zombie: just two blood (not pool) for a 3-life body whose strikes cannot be dodged, ideal for rushing down blockers and easily recurred from the ash heap.
Split the Veil
played in 11 decks,
typically 1-8 copies
A set-and-forget recursion engine: two turns after it hits the table it revives a fallen ally at full life for no further cost, keeping the swarm topped up on the cheap.
Rotting Behemoth
played in 8 decks,
typically 2-6 copies
The heavy beater at three blood: a 6-life, 3-strength zombie that presses the attack at superior , though it demands an ash-heap sacrifice to stick around.
Psychophagia
played in 6 decks,
typically 1-3 copies
A stealthed hunt that devours any dead ally — one's own spent zombies or a rival's — for 3 blood, or 2 blood and an unlock, refueling the blood the swarm runs on.