Harbingers of Skulls
The Harbingers of Skulls have excellent vampires with outstanding abilities. They grew increasingly popular since the release of the Lost Kindred expansion in 2018, and the apparition of the excellent Emerald Legionnaire, giving birth to the Emerald Legion archetype.
played in 27 decks, typically 1-2 copies
A cheap cost for the AF combination – he even gets included in Ventrue antitribu decks.
played in 26 decks, typically 7-12 copies
A good ally with an excellent ability that let him come back into play for free. The Emerald Legion archetype is built around him.
played in 21 decks, typically 1-3 copies
All clan disciplines NAF at superior for a decent 7 pool, his ability is useful for card rotation, but also as a way to get more cards in the ash heap to pay for the Emerald Legionnaire.
played in 20 decks, typically 1-2 copies
A decent disciplines combination and a great ability for cards rotation.
played in 17 decks, typically 1-2 copies
A good disciplines combination, and her ability has a nice synergy with Trochomancy and Inevitability of the Void.
played in 16 decks, typically 1 copy
Only 1 pool for permanent stealth, this is a bargain.
played in 15 decks, typically 2-4 copies
All clan disciplines at superior NAF, combined with a nice ability that let him recruit Emerald Legionnaire at a discount.
played in 14 decks, typically 3-6 copies
Often seen in company with Saulot, The Wanderer as they both have AFT, he is also a good star vampire in Harbingers of Skulls decks.