The Guruhi and their unique irp disciplines combination have excellent vampires with outstanding abilities. This led to the Nananimalism archetype, a weenie i build using Nana Buruku as star, and the Guruhi Rush, using Nangila Were and the ip combination for combat.
The lack of damage prevention is an issue for combat-oriented builds, but the access to Immortal Grapple makes up for it. Multiple vote constructs have also been seen.
played in 91 decks, typically 2-4 copies
The absolute star of the Guruhi clan, she is often played for her rare ability to grant more Master actions. Her disciplines are often a secondary subject and she is largely played in non-Guruhi constructs.
played in 39 decks, typically 1-2 copies
AP for only 5 pool is a bargain. An easy inclusion in any Guruhi or Nosferatu build.
played in 24 decks, typically 1-3 copies
All clan disciplines at superior with a rush ability included. A must-have in rush decks, often played along Nana Buruku.
played in 16 decks, typically 1 copy
A cheap price for superior R, he can even be included in mono r builds.
Founders of the Ebony Kingdom
played in 15 decks, typically 2-7 copies
One of the best bloating device in the game, only available to Guruhi and difficult to play in multi-clans decks.
Lucian, the Perfect
played in 14 decks, typically 1-4 copies
The only vampire of the game with a bleed power of 4. Worth mentioning, even if he is often played in big capacity DO decks with no Guruhi specifics.
played in 13 decks, typically 1 copy
An additional title that is unlikely to contest, it's a worthy inclusion in a political deck and a useful addition to Nana Buruku or Aren.
played in 11 decks, typically 1-2 copies
A magaji with a useful ability, his cost is a bit steep, but he finds his place in a political deck, and his W discipline can get him into Akunanse decks, although he is more often associated with Eze, The Demon Prince.