n Banu Haqim
The Banu Haqim (previously named Assamite) provide some good clan cards and multiple strategies usually revolving around
for stealth. This clan has four main archetypes:- Amaravati Politics, a political archetype with Amaravati.
- The Death Star, an anarch politics archetype.
- The Black Hand swarm archetype.
- Dmitri's Big Band, a toolbox archetype using Dmitri Borodin and the disciplines combination.
Note that before the 2021 release of the V5 Banu Haqim precon, they had as clan discipline instead of . The new vampires and cards released in this precon offer a whole new different area for deck building, and it's not yet clear what high level archetypes might emerge of it.
Haqim's Law: Retribution
New card
A great master card for combat-oriented Banu Haqim n decks. It enables cycling combat cards for bleed enhancement, a great way to make sure that the combat cards, even in high number, do not jam the hand. It also synergizes well with multi-types cards like Swallowed by the Night and Resist Earth's Grasp.
Hunger of Marduk
New card
A great combat cards and a direct upgrade from Theft of Vitae. It enables to use the strike multiple times in the same round, allowing Banu Haqim n to use their fully, with additional strikes from Pursuit, Blur or Quickness for example.
Haqim's Law: Leadership
played in 28 decks,
typically 3-9 copies
A good action card for bloating. This action makes good use of the many low capacity Banu Haqim one can have in swarm decks. Even just a few copies already make for a good bloat.
Khabar: Glory
played in 28 decks,
typically 1-3 copies
A bleed enhancer with a 4 pool bloat bonus if timely played. Most Banu Haqim decks include one or two of these for the lunge.
Yoruba Shrine
played in 26 decks,
typically 1 copy
An excellent defence against rush actions, but also against Banishment, an all-too-common option in big capacity vote decks. The cost of 1 pool is fairly low.
Alamut
played in 24 decks,
typically 1-4 copies
An excellent vote enhancer at a fair cost for any archetype. It is played for additional votes in political decks, but also as a defensive tool against political actions in other decks.
The Black Throne
played in 18 decks,
typically 1-2 copies
Another cheap vote enhancer, 2 votes for 1 pool is quite worth it. The contract part of the card is seldom used.
Web of Knives Recruit
played in 18 decks,
typically 3-6 copies
An interesting breeding card: it is a bit slow as the new vampire only comes out after 3 turns but, on the other hand, the neonate has the three clan disciplines
at basic level and three blood, all for the low cost of 1 pool.
Amaravati
played in 17 decks,
typically 2-4 copies
The star of the Amaravati Politics archetype, combined with Web of Knives Recruit, Alamut and The Black Throne, he builds up a strong vote lock. Moreover, his superior gets him bounce reactions like Deflection.
Djuhah, The Bronze Bow
played in 11 decks,
typically 2-3 copies
One of the best Seraph of the game, Djuhah also has good company in his clan as 5 Black Hand Banu Haqim are available in groups 4 and 5. This led to the Banu Haqim variation of the Black Hand swarm archetype.
Market Square
played in 11 decks,
typically 1 copy
An excellent permanent intercept at low cost. Used in all Banu Haqim decks when blocking is an option. Swarm builds have no use for it though.
Loss
played in 26 decks,
typically 3-10 copies
A strong bleed action, played in most legacy Banu Haqim decks. The inferior
option can also come in handy.
Black Sunrise
played in 21 decks,
typically 2-8 copies
An excellent reaction, which actually unlocks - not just wake - the vampire. This can be better as the vampire stays unlocked if he fails to block the action, but being forced to block can be tricky if the goal is to bounce a bleed.
Taste of Death
played in 13 decks,
typically 1-4 copies
Worth mentioning as it is the most played Selective Silence is a good option, but two cards and two blood is a high price to pay for it.
combat card, it is still hard to include as excellent range management is necessary to make it work.