B Ahrimanes
Ahrimanes and their unique discipline Howler and The Siamese, and a group 4 with Muricia and Effie Lowery.
provide a stronger defence than the usual builds. Moreover, the acces to allow them more toolboxy constructs than mono , for a little more bleed. They offer basically two possible crypts, a group 2 withThis clan has only one main archetype: Cats. Some Ahrimaines are good picks for mono archetypes as they offer vampires for good value like Effie Lowery and Sahana.
Effie Lowery
played in 36 decks,
typically 1-3 copies
Superior
and at a very decent cost of 5, she is even included in pure crypts.
Muricia
played in 23 decks,
typically 2-4 copies
Leader of the group 4 crypt, she has all clan disciplines Aid From Bats for a little more Carrion Crows.
at superior for a reasonnable cost of 7. The +1 strength bonus is always good to take: she can use a little less
Howler
played in 17 decks,
typically 4-5 copies
Leader of the group 2 crypt, she has all clan disciplines
at superior for a cost of 8. The maneuver combined with the +1 strength bonus makes her a good warrior on her own.
Nose of the Hound
played in 41 decks,
typically 1-4 copies
A nice rush action, slightly better than Bum's Rush. It is often played in constructs for its base effect, as provides the arguably better Deep Song already.
Speak with Spirits
played in 36 decks,
typically 6-11 copies
An excellent unlock and intercept reaction, the core of most Ahrimanes defensive modules. An unlock is better than a simple wake, and the card is cheap: it costs blood only if both unlock and intercept are needed.
Swiftness of the Stag
played in 35 decks,
typically 5-9 copies
A versatile tool: it is decisive in combat and works well with the Aid From Bats and Carrion Crows. Moreover, the optional +1 stealth is very useful to get critical actions through. It is a straight upgrade over the similar Resist Earth's Grasp.
classic combination of
Falcon's Eye
played in 34 decks,
typically 2-5 copies
The only card apart Eagle's Sight and Anneke to allow cross-table blocks, it is a drastic improvement over the classical intercept module. The ability to intercept one's prey bleed or a cross-table vote is critical to wall decks.
Ears of the Hare
played in 28 decks,
typically 2-4 copies
A strong intercept boost on par with Enhanced Senses, this completes the toolset for intercept. Combined with Falcon's Eye and Speak with Spirits, along Cat's Guidance, it delivers an intercept module as solid as .