C Akunanse

This list is compiled from statistics encompassing 30 years, as the clan has not scored enough wins in the last 5 years for relevant statistics otherwise.

Akunanse and their rare w discipline provide a stronger defense than the usual i builds.

This clan has two main archetypes: the , using w along i for a sturdy wall, and Tunnel Runners using the infamous Tunnel Runner. More combat-oriented builds are limited due to the inability to deal with combat ends.

Uchenna

Uchenna
played in 39 decks, typically 1-3 copies

A Magaji with superior WFI for just 7 pool: definitely a good deal. Her ability may be useful in tense situations, although 1 blood to draw a card is a high price to pay. The fact that she is Magaji let her play the excellent No Secrets From the Magaji.

Mapatano Utando

Mapatano Utando
played in 24 decks, typically 1-2 copies

A good master for Akunanse decks: it can speed up the setup in the beginning, but also avoid pool loss regularly, at no cost. Gaining one or two turns or 3 pools or more is definitely efficient, it encourages the inclusion of low capacity vampires to get the edge sooner.

Reliquary: Akunanse Remains

Reliquary: Akunanse Remains
played in 15 decks, typically 1 copy

A good equipment: a permanent +1 bleed for 1 pool is good, plus the discipline boost is excellent for low capacity vampires.

Tunnel Runner

Tunnel Runner
played in 13 decks, typically 3-8 copies

He can be used as the main minion of the deck for good stealthed bleeds, his ability can be used more than once in a turn, allowing it to get +2 stealth. He is expensive, though — he becomes really efficient partnered with Jacob Fermor in the Tunnel Runners archetype.

Predator's Communion

Predator's Communion
played in 38 decks, typically 3-6 copies

Wake and intercept bundled in a single card: an excellent reaction for any intercept module. This card, combined with the combat-efficient f discipline of the clan, explains the success of wall archetypes in the Akunanse clan.

Predator's Transformation

Predator's Transformation
played in 28 decks, typically 3-6 copies

An easy to cycle stealth card, and the only one available for Akunanse. The superior effect may come in handy against weenie constructs.

Invoking the Beast

Invoking the Beast
played in 27 decks, typically 4-8 copies

A good combat card at no cost: additional damage, plus a handy press that combines very well with Carrion Crows

Devil-Channel: Hands

Devil-Channel: Hands
played in 21 decks, typically 3-7 copies

A good combat card, adding aggravated damage to an already efficient combat module. The strength bonus of Invoking the beast applies to it and the press at superior W can be deadly when used alongside Carrion Crows. Finally, it works with a hand strike, so Immortal Grapple is useless against it.