Akunanse and their rare w discipline provide a stronger defense than the usual i builds.
This clan has two main archetypes: the Akunanse Wall, using w along i for a sturdy wall, and Team Jacob using the infamous Tunnel Runner. More combat-oriented builds are limited due to the inability to deal with combat ends.
played in 31 decks, typically 1-3 copies
A Magaji with superior WFI for just 7 pool: definitely a good deal. Her ability may be useful in tense situations, although 1 blood to draw a card is a high price to pay. The fact that she is Magaji let her play the excellent No Secrets From the Magaji.
played in 22 decks, typically 1-2 copies
A good master for Akunanse decks: it can speed up the setup in the beginning, but also avoid pool loss regularly, at no cost. Gaining one or two turns or 3 pools or more is definitely efficient, it encourages the inclusion of low capacity vampires to get the edge sooner.
Reliquary: Akunanse Remains
played in 14 decks, typically 1 copy
A good equipment: a permanent +1 bleed for 1 pool is good, plus the discipline boost is excellent for low capacity vampires.
played in 13 decks, typically 3-8 copies
He can be used as the main minion of the deck for good stealthed bleeds, his ability can be used more than once in a turn, allowing it to get +2 stealth. He is expensive, though — he becomes really efficient partnered with Jacob Fermor in the Team Jacob archetype.
played in 32 decks, typically 3-6 copies
Wake and intercept bundled in a single card: an excellent reaction for any intercept module. This card, combined with the combat-efficient f discipline of the clan, explains the success of wall archetypes in the Akunanse clan.
Invoking the Beast
played in 21 decks, typically 4-8 copies
A good combat card at no cost: additional damage, plus a handy press that combines very well with Carrion Crows
played in 20 decks, typically 3-7 copies
An easy to cycle stealth card, and the only one available for Akunanse. The superior effect may come in handy against weenie constructs.
played in 15 decks, typically 3-8 copies
A good combat card, adding aggravated damage to an already efficient combat module. The strength bonus of Invoking the beast applies to it and the press at superior W can be deadly when used alongside Carrion Crows. Finally, it works with a hand strike, so Immortal Grapple is useless against it.