Animalism
provide a strong long-range combat module and good intercept capabilities. Combined with , it offers the best intercept in the game and access to the combo card Read the Winds.
    
        Raven Spy
        
        
            played in 107 decks,
            
            typically 2-5 copies
            
        
        
    
    A base building block for most based intercept modules. Permanent intercept is well worth the cost.
    
        Deep Song
        
        
            played in 83 decks,
            
            typically 2-9 copies
            
        
        
    
    The choice between bleed and rush gives it so much versatility, it can be played in most table situations at an advantage. The fact that the opponent has to choose his strike first is a nice bonus.
    
        Army of Rats
        
        
            played in 78 decks,
            
            typically 1-2 copies
            
        
        
    
    usually makes for excellent intercept and good combat, but it may lack pool damage to fence off one’s prey, with Deep Song bringing only a bit of pool damage. This is an excellent option to improve pool damage if the deck has enough intercept capabilities to protect it.
    
        Carrion Crows
        
        
            played in 71 decks,
            
            typically 5-9 copies
            
        
        
    
    An excellent combat card. It is not a strike so it cannot be dodged, it is harder to prevent and additional damage are still inflicted by the strike itself. Moreover, it is ranged damage.
    
        Cats' Guidance
        
        
            played in 62 decks,
            
            typically 2-5 copies
            
        
        
    
    A versatile defence tool providing either intercept or an unlock effect. Not as surprising as a wake, but being unlocked can be better.
    
        Sense the Savage Way
        
        
            played in 51 decks,
            
            typically 2-7 copies
            
        
        
    
    Even if it is only available to big capacity vampires, this is intercept and wake built in the same card, a no-brainer if the deck has intercept options. It is even arguably better than Eyes of Argus, as the intercept can be used on an undirected action.
    
        Canine Horde
        
        
            played in 41 decks,
            
            typically 1-2 copies
            
        
        
    
    An excellent counter against weapons, it is often included in combat modules. Because often uses Carrion Crows and Aid from Bats for a ranged combat module, a ranged weapon on the opponent side is especially cumbersome. The recent Voracious Vermin is now a serious alternative as it is more versatile.
    
        Guard Dogs
        
        
            played in 35 decks,
            
            typically 1-3 copies
            
        
        
    
    A good alternative or addition to the basic On the Qui Vive wake, especially for those who don't have the capacity for Sense the Savage Way.
    
        Aid from Bats
        
        
            played in 31 decks,
            
            typically 6-14 copies
            
        
        
    
    The second pillar of combat modules, it provides a maneuver, one damage, plus a welcome press, either as a defensive tool to avoid a second round at close range, or as an offensive tool to continue combat. Coupled with a Carrion Crows, it delivers 6 damage with only two cards.
    
        Drawing Out the Beast
        
        
            played in 22 decks,
            
            typically 2-6 copies
            
        
        
    
    A great range management device, ideal when you want to keep the range close. It is most often seen in modules.
    
        Pack Alpha
        
        
            played in 20 decks,
            
            typically 1-5 copies
            
        
        
    
    An interesting option to help get more retainers like Raven Spy out faster, but other retainers can be used too, and the potential strength bonus can be very handy.
    
        Terror Frenzy
        
        
            played in 17 decks,
            
            typically 2-4 copies
            
        
        
    
    The other range management device, the opposite of Drawing Out the Beast, this time more often used in pure modules relying on Aid from Bats.