Sabbat
The Sabbat is the second sect to have been published in the game, after the Camarilla. It offers good alternatives to its members, especially concerning blocking capabilities.
![Abbot](https://static.krcg.org/card/abbot.jpg)
Abbot
played in 175 decks,
typically 1-2 copies
An excellent intercept enhancer that does not even cost an action, although only against directed actions. Virtually every Sabbat wall deck include some of these.
![Black Forest Base](https://static.krcg.org/card/blackforestbase.jpg)
Black Forest Base
played in 45 decks,
typically 1-2 copies
An excellent bloat device for Sabbat decks that have the votes to back it up, it can also be used as a bargaining chip with other Methusalahs.
![Under Siege](https://static.krcg.org/card/undersiege.jpg)
Under Siege
played in 44 decks,
typically 1-3 copies
An excellent defensive tool for titled Sabbat vampires, to be compared with the Camarilla's Second Tradition: Domain, it needs to get through to be used and provides less intercept, but three unlocks for just one pool is a bargain.
![Eternal Vigilance](https://static.krcg.org/card/eternalvigilance.jpg)
Eternal Vigilance
played in 42 decks,
typically 1-3 copies
Another good defensive device that provides an unlock on every action, it can be combined with Abbot and Under Siege for an exceptional defensive arsenal.
![Yawp Court](https://static.krcg.org/card/yawpcourt.jpg)
Yawp Court
played in 29 decks,
typically 1 copy
A powerful defensive tool for combat-oriented decks, it can deter any political predator. Most often associated with Tupdogs, it can also find its place in other Sabbat decks.
![Cardinal Benediction](https://static.krcg.org/card/cardinalbenediction.jpg)
Cardinal Benediction
played in 25 decks,
typically 1-3 copies
A good title worth three votes that Camarilla titled vampires cannot counter easily. It is a worthwile addition in political decks if the crypt allows it.
![Rumble](https://static.krcg.org/card/rumble.jpg)
Rumble
played in 18 decks,
typically 1-4 copies
A decent rush action, its effect is useful for a bit of additional cycling, something combat-oriented decks often prize.
![Private Audience](https://static.krcg.org/card/privateaudience.jpg)
Private Audience
played in 13 decks,
typically 1-3 copies
A good modifier for political actions, as it can neutralize many adversary votes around the table single-handedly.