Sabbat

The Sabbat is the second sect to have been published in the game, after the Camarilla. It offers good alternatives to its members, especially concerning blocking capabilities.

Under Siege

Under Siege
played in 25 decks, typically 1-3 copies

An excellent defensive tool for titled Sabbat vampires, to be compared with the Camarilla's Second Tradition, it needs to get through to be used and provides less intercept, but three unlocks for just one pool is a bargain.

Abbot

Abbot
played in 22 decks, typically 1-2 copies

An excellent intercept enhancer that does not even cost an action, although only against directed actions. Virtually every Sabbat wall deck include some of these.

Black Forest Base

Black Forest Base
played in 12 decks, typically 1 copy

An excellent bloat device for Sabbat decks that have the votes to back it up, it can also be used as a bargaining chip with other Methusalahs.

Yawp Court

Yawp Court
played in 11 decks, typically 1-2 copies

A powerful defensive tool for combat-oriented decks, it can deter any political predator. Most often associated with Tupdogs, it can also find its place in other Sabbat decks.

Fiendish Tongue

Fiendish Tongue
played in 10 decks, typically 3-10 copies

A decent bleed action, especially if Anarch decks are common enough around the tables.

Legacy of Pander

Legacy of Pander
played in 6 decks, typically 3-7 copies

Cornerstone of the Legacy of Pander archetype, it enables this whole swamr archetype.

Gurchon Hall

Gurchon Hall
played in 4 decks, typically 1 copy

Similar to the Anarch Carfax Abbey, although more costly and useless with a single vampire. Still a good Hunting Ground.

Eternal Vigilance

Eternal Vigilance
played in 4 decks, typically 1-2 copies

Another good defensive device that provides an unlock on every action, it can be combined with Abbot and Under Siege for an exceptional defensive arsenal.