Akunanse and their rare w discipline provide a stronger defense than the usual i builds.

This clan has two main archetypes: the Akunanse Wall, using w along i for a sturdy wall, and Team Jacob using the infamous Tunnel Runner. More combat-oriented builds are limited due to the inability to deal with combat ends.



played in 31 decks, typically 1-3 copies

A Magaji with superior WFI for just 7 pool: definitely a good deal. Her ability may be useful in tense situations, although 1 blood to draw a card is a high price to pay. The fact that she is Magaji let her play the excellent No Secrets From the Magaji.

Mapatano Utando

played in 22 decks, typically 1-2 copies

A good master for Akunanse decks: it can speed up the setup in the beginning, but also avoid pool loss regularly, at no cost. Gaining one or two turns or 3 pools or more is definitely efficient, it encourages the inclusion of low capacity vampires to get the edge sooner.

Reliquary: Akunanse Remains

played in 14 decks, typically 1 copy

A good equipment: a permanent +1 bleed for 1 pool is good, plus the discipline boost is excellent for low capacity vampires.

Tunnel Runner

played in 13 decks, typically 3-8 copies

He can be used as the main minion of the deck for good stealthed bleeds, his ability can be used more than once in a turn, allowing it to get +2 stealth. He is expensive, though — he becomes really efficient partnered with Jacob Fermor in the Team Jacob archetype.

Predator's Communion

played in 32 decks, typically 3-6 copies

Wake and intercept bundled in a single card: an excellent reaction for any intercept module. This card, combined with the combat-efficient f discipline of the clan, explains the success of wall archetypes in the Akunanse clan.

Invoking the Beast

played in 21 decks, typically 4-8 copies

A good combat card at no cost: additional damage, plus a handy press that combines very well with Carrion Crows

Predator's Transformation

played in 20 decks, typically 3-7 copies

An easy to cycle stealth card, and the only one available for Akunanse. The superior effect may come in handy against weenie constructs.

Devil-Channel: Hands

played in 15 decks, typically 3-8 copies

A good combat card, adding aggravated damage to an already efficient combat module. The strength bonus of Invoking the beast applies to it and the press at superior W can be deadly when used alongside Carrion Crows. Finally, it works with a hand strike, so Immortal Grapple is useless against it.