This is a stealth & bleed deck starring Rachel Brandywine. The idea is to use her J discipline to fetch an Homunculus which, alongside Madness Network, will let her bleed during multiple consecutive turns.
Stealth is high, with 15 modifiers and Form of Mist.
On the defence side, Second Tradition: Domain and Eyes of Argus are used to intercept and protect the Madness Network, with many copies of Earth Meld to avoid combat and stay unlocked.
The deck is slow in the beginning but has a decent defence, and once the combination hits the table, it can finish a prey very quickly.
Tips & Tricks
Enkil Cog is a cheap way to have Rachel Brandywine bleed for 3 instead of 2. Moreover, it can replace Madness Network a bit if it is destroyed.
Homunculus costs blood, so Perfectionist, Giant's Blood and The Rack are essential to feeding the combination.
Greger Anderssen is an excellent sidekick as he also has j and can therefore use an Homunculus too. Moreover, he is also Prince, meaning he gets to play Parity Shift and Second Tradition: Domain too. If Protean is drawn, he can even use Earth Meld at its full potential.
Blessing of Chaos is a useful addition, as it can cripple bleed modules a bit, forcing them to use their bleed modifiers before blocks are announced.
There are only slight variations of the crypt and library for this archetype. Heart of Nizchetus, Sport Bike, Camera Phone and Fifth Tradition: Hospitality are often used, as well as Shadow of the Beast and Powerbase: Zürich. On the crypt side, Maris Streck is often included too.
Using this mechanic of bleeding during multiple turns can also be seen in the The unnamed archetype, which also uses Homunculus and Enkil Cog.
Pentex™ Subversion has been modified by an errata in September 2019. It does not prevent a vampire to act anymore, so it is less powerful and should maybe not be included in the deck anymore. Still its ability to disable a strong blocker is useful for the lunge.
Parity Shift has also been modified in the September 2019 errata. The amount of pool is no longer equal to the number of Methusalah, but is stable at 3. The card is then less powerful in the game beginning but is still usable in this archetype.